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SNOWBOARDING
History
At the Olympics
Schedule
Snowboarders To Watch
FAST Facts
Snowboarding and YOU!
Getting in Shape
Safety Tips
Clothing
Equipment
Snowboarding Basics
Where To Go Snowboarding
Glossary
Resources
Credits/References
Information on this sport's history,
Olympic history and events, and the sports terms and
glossary has been provided by www.NBCOlympics.com
and www.Olympics.com.
HISTORY
Snowboarding is an American original.
As one story goes, Sherman Poppen invented the snowboard
for his daughter in 1965 when he braced a pair of skis
together and tied a rope to the front to help steer.
The "snurfer," as it was called when it debuted a year
later, is said by some to be the world's first production
snowboard. Others credit snowboarding's origins
to creative efforts by surfers and skateboarders to
adapt their activities, techniques and equipment to
winter recreation over the last few decades. No matter
how snowboarding got started, there's no doubt it's
a native-born American sport, one that has taken the
world by storm. Snowboarding competition began in the
1980s. The United States held its first national championships
in 1982 and hosted the first World Championships in
1983. In 1987, a fourstop World Cup tour was established,
with two stops in the United States and two in Europe.
In 1994, snowboarding became an officially sanctioned
discipline, eligible for the Olympics. Snowboarding
made its Olympic debut in 1998 at Nagano, where its
two events the giant slalom and the halfpipe were
introduced to the world.
SNOWBOARDING
AT THE OLYMPICS
There are four snowboard events at
the Olympics: men's halfpipe, women's halfpipe, men's
parallel giant slalom and women's parallel giant slalom.
Halfpipe
The halfpipe competition takes place
in a half-cylinder-shaped course dug deep into the hill.
The pipe is generally 3 to 4 meters deep and 110 meters
long with an 85-degree pitch and high vertical walls
on each side. Using speed gained on the slope, snowboarders
come up over the rim of the pipe and perform acrobatic
aerial tricks. The object of the halfpipe is to perform
difficult tricks with perfect form. The halfpipe is
judged on rotations, amplitude and overall impression.
All athletes compete in the first
run. The top six men and the top six women from the
first run advance directly to the finals. The athletes
who did not qualify in the first run do a second qualifying
run. The top six men and top six women from this run
advance to the finals. In the finals, each competitor
contests two runs. The competitors are ranked according
to their best score of the two runs.
Parallel giant slalom
An exciting version of alpine snowboarding,
the parallel giant slalom features head-to-head match
ups on the mountain. After the qualification round,
a 16-person tournament is established and competitors
battle it out on two side-by-side courses until there
is a winner. The parallel giant slalom is a series of
one-on-one battles. There are two parts of each competition:
the qualifying run and the head-to-head portion. The
first portion of the competition is a qualifying run.
Every competitor takes one run down the course. The
men race one side of the parallel course and the women
race the other. The athletes are ranked in order of
their times. The top 16 athletes from the qualifying
round advance to the head-to-head portion of the competition.
Following the qualifying runs, the
course is reset. For the head-to-head part, the athletes
are seeded based on the qualifying times. The eight
first-round matchups take place as follows:
Race 1: 1 vs.16, Race 2: 2 vs. 15,
Race 3: 3 vs. 14, Race 4: 4 vs. 13, Race 5: 5 vs. 12,
Race 6: 6 vs. 11, Race 7: 7 vs. 10, Race 8: 8 vs. 9.
For the second round (quarterfinals),
the matchups take place as follows:
Race 9: Winner of Race 1 vs. Winner
of Race 8, Race 10: Winner of Race 2 vs. Winner of Race
7, Race 11: Winner of Race 3 vs. Winner of Race 6, Race
12: Winner of Race 4 vs. Winner of Race 5.
For the semifinals, the matchups
take place as follows:
Semifinal 1: Winner of Race 9 vs.
Winner of Race 12, Semifinal 2: Winner of Race 10 vs.
Winner of Race 11. The winners of the two semifinals
race for the gold medal. The losers race for the bronze
medal.
CHECK THE
OLYMPICS SCHEDULE FOR DATES AND TIMES OF MEN΄S AND WOMEN΄S
HALFPIPE AND PARALLEL GIANT SLALOM
The following link will take you to
the schedule page for the 2002 Salt Lake City Winter
Olympic Games, where you can view Olympic schedules
by date, by individual sport or by sports venue:
Olympic
Schedule (or
click here for a printable schedule of the Olympic Games)
The following link will take you to
the television schedule for the 2002 Salt Lake City
Winter Olympic Games:
Olympic
Television Schedule
SNOWBOARDERS
TO WATCH AT THE OLYMPICS
Men: Halfpipe
Top U.S. Athletes
Name: Tommy
Czeshin, DOB: 6/15/79, Hometown: Mammoth Lakes,
CA, Notes: Finished 2001 #6 in Halfpipe World Cup Standings
Name: Ross
Powers, DOB: 2/10/79, Hometown: S. Londonderry,
VT, Notes: Finished 2001 #29 in Halfpipe World Cup Standings
Name: Rob Kingwill, DOB: 6/25/75,
Hometown: Jackson, WY, Notes: Finished 2001 #33 in Halfpipe
World Cup Standings
Top World Athletes
Name: Magnus Sterner (Sweden), DOB:
10/1/79, Hometown: Leksand, Sweden, Notes: Finished
2001 #1 in Halfpipe World Cup Standings
Name: Stefan Karlsson (Sweden), DOB:
3/26/81, Hometown: Falun, Sweden, Notes: Finished 2001
#2 in Halfpipe World Cup Standings
Name: Jan Michaelis (Germany), DOB:
1/15/78, Hometown: Munich, Germany, Notes: Finished
2001 #3 in Halfpipe World Cup Standings
Men: Parallel Slalom
Top U.S. Athletes
Name: Christopher
J. Klug, DOB: 11/18/72, Hometown: Aspen, Col., Notes:
Finished 2001 #11 in Parallel Slalom World Cup Standings
Name: Jeff
Greenwood, DOB: 5/15/75, Hometown: Grandby, Conn.,
Notes: Finished 2001 #21 in Parallel Slalom World Cup
Standings
Name: Anton Pogue, DOB: 6/20/68, Hometown:
Hood River, Ore., Notes: Finished 2001 #30 in Parallel
Slalom World Cup Standings Top World Athletes
Top World Athletes
Name: Mathieu Bozzetto (France), DOB:
11/16/73, Hometown: Val D'Isere, France, Notes: Finished
2001 #1 in Parallel Slalom World Cup Standings
Name: Nicolas Huet (France), DOB:
n/a, Hometown: France, Notes: Finished 2001 #2 in Parallel
Slalom World Cup Standings
Name: Richard Rikardsson (Sweden),
DOB: 1/74, Hometown: Undersaker, Sweden, Notes: Finished
2001 #3 in Parallel Slalom World Cup Standings
Women: Halfpipe
Top U.S. Athletes
Name: Kelly
Clark, DOB: 7/26/83, Hometown: Mount Snow, Vt.,
Notes: Finished 2001 #10 in Halfpipe World Cup Standings
Name: Gretchen Bleiler, DOB: 4/10/81,
Hometown: Snowmass Village, Col., Notes: Finished 2001
#15 in Halfpipe World Cup Standings
Name: Tricia
Byrnes, DOB: 11/18/74, Hometown: Stratton Mountain,
Vt., Notes: Finished 2001 #21 in Halfpipe World Cup
Standings
Top World Athletes
Name: Sabine WehrHasler (Germany),
DOB: 7/8/67, Hometown: Offenbach, Germany, Notes: Finished
2001 #1 in Halfpipe World Cup Standings
Name: Stine B. Kjeldaas (Norway),
DOB: 4/23/75, Hometown: Norway, Notes: Finished
2001 #2 in Halfpipe World Cup Standings
Name: Lesley McKenna (Great Britain),
DOB: 8/9/74, Hometown: Aviemore, Great Britain, Notes:
Finished 2001 #3 in Halfpipe World Cup Standings
Women: Parallel Slalom
Top U.S. Athletes
Name: Rosey
Fletcher, DOB: 11/30/75, Hometown: Girdwood, Ak.,
Notes: Finished 2001 #3 in Parallel Slalom World Cup
Standings
Name: Sondra
Van Ert, DOB: 3/9/64, Hometown: Ketchum, Id., Notes:
Finished 2001 #23 in Parallel Slalom World Cup Standings
Name: Lisa
D. Kosglow, DOB: 10/18/73, Hometown: Boulder, Col.,
Notes: Finished 2001 #28 in Parallel Slalom World Cup
Standings Top World Athletes
Top World Athletes
Name: Carmen Ranigler (Italy), DOB:
8/17/76, Hometown: Levante, Italy, Notes: Finished 2001
#1 in Parallel Slalom World Cup Standings
Name: Karine Ruby (France), DOB: 4/1/78,
Hometown: Chamonix, France, Notes: Finished 2001 #2
in Parallel Slalom World Cup Standings
Name: Margherita Parini (Italy), DOB:
1/9/72, Hometown: Aosta, Italy, Notes: Finished 2001
#4 in Parallel Slalom World Cup Standings
SNOWBOARDING
FAST FACTS
|
Who can do it (by age groups)?
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Equipment Required
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Muscles used most
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Physical attributes required
|
Common injuries
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Calories burned per hour (estimate
for range of 110-200 lbs)
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Activities to help get/stay
in shape
|
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All ages (suitable for children and youth)
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Board
Boots
Helmet
Warm, layered clothing
Goggles/sun glasses
Sunscreen
Lip balm
Water for hydrating
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Legs
Trunk
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Cardiovascular endurance
Flexibility
Balance
Strength
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Broken bones and other injuries from falls
and collisions
Sprains
Hamstring/ quadricep strain
Cramps
Frostbite
Hypothermia
Altitude sickness
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Recreational:
250-630
Competitive racing:
700-1260
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Off Season:
Walking
Hiking
Running
Swimming
Circuit/weight training
In Season:
Warm-up, endurance exercises with strength
training on off days, cool down
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SNOWBOARDING
AND YOU!
Learning snowboarding can be humbling
but fun. It's sometimes said that "snowboarding is hard
to learn but easy to master, and skiing is easy to learn
but hard to master." Snowboarding requires more balance
than skiing in the beginning. Just remember
you have to learn to walk before you run.
GETTING
IN SHAPE FOR SNOWBOARDING
Watching Olympic athletes often motivates
people to want to try their hand at a new sport or reclaim
a sport from the past. The President's Council
on Physical Fitness and Sports encourages participation
in a wide variety of activities, including the sports
of the Winter Olympics, to enhance health and fitness.
Since there are risks involved with sports, before going
snowboarding, be sure to consult these links, which
offer basic information about getting in shape and protecting
yourself from cold-related stress and illness:
Getting
in Shape for Winter Sports
Safety
Tips: Cold Related Stress and Illness
WEARING
THE RIGHT CLOTHING
Wearing the right clothing is extremely
important when participating in cold weather sports.
Dress in layers, wearing warm, waterproof/resistant
clothing. Clothing for snowboarding should protect the
participant from cold, wind, and precipitation and should
also provide ventilation be "breathable." To reduce
wind resistance, the clothing should fit snugly to the
body. Pay special attention to protecting feet, hands,
face and head. Up to 40 percent of body heat can be
lost when the head is exposed. Footgear should be insulated
to protect against cold and dampness.
Wearing multiple layers of varying
thickness allows you to regulate your body temperature.
You should flexibly layer the clothing and use proper
materials so you will stay warm and still not restrict
your movement. Many peel off layers when snowboarding,
then replace those layers when stopping to rest and
rehydrate.
Wear at least three layers of clothing
! A water-resistant outer layer
to break the wind and allow some ventilation (nylon
or other water-resistant synthetic fabric)
! A middle layer of wool or wool-like
synthetic fabric to absorb sweat and retain insulation
! An inner layer close to the skin.
It's important to keep moisture away from your skin
avoid cotton, which clings to perspiration. Synthetic
materials such as supplex and coolmax are ideal because
they keep you warm and dry.
EQUIPMENT
! Helmet. A hard plastic helmet
is essential to prevent head injuries; helmets manufactured
for ski sports are required for snowboarding competition.
! Board. For the halfpipe, a wide
flexible board; for the parallel giant slalom, a stiff,
narrower board to allow for turns and high speed.
! Boots. For the halfpipe, most
participants use soft boots with foot and ankle support
and lace-up inner boots; for the parallel giant slalom,
you'll need alpine boots with a hard plastic exterior
for extensive foot and ankle support, similar to alpine
ski boots.
SNOWBOARDING
BASICS
When you're ready to head for the
snow, the best way to get started is to sign up for
snowboarding lessons at a ski resort. Classes exist
for all ages and styles, from the free rider, who just
wants to whoosh down the hill, to the freestyle artist,
who wants to perform the dangerous jumps to thrill the
audience below. Keep your expecta- tions realistic the
first day or two. Pace yourself, and commit to
keep trying to learn snowboarding for at least three
days. Then you'll start to gain confidence and feel
more control. Once you are comfortable with momentum
and controlling speed, it becomes easier to balance.
Before going out on the snow, you
might consider "dry land training" practicing with
the snowboard on a carpet indoors to help you become
oriented and introduce you to the proper primary body
alignment. The goal is an efficient foundation/stance.
You should be balanced and relaxed, maintaining an athletic
stance over the edge you are riding on the heel edge
(back) or the toe edge (front). You should
minimize tension or twist up at the waist, and your
upper body should align with the angle of your feet.
Remember: you're not skiing! You'll need to keep
the upper body in somewhat of an alignment with the
lower body. Your shoulders should be parallel with the
board to assure that you are weighting and balancing
on both feet evenly (50-50) and staying on the "sweet
spot" (center) of the board.
When you are ready to take your first
run down the hill, you will have to decide how you want
to stand on the board. Most people stand or "board"
with their left foot forward, much like sliding into
home plate. Others prefer to lead with their right foot.
Your choice may depend on whether you are left- or right-handed.
Some "boarders" can do it either way. You'll quickly
discover which side is more comfortable for you.
Next, strap your front leading foot
onto the board. Your toes will inch over the edge of
the board a bit, your heel against the toes of the other
foot as you balance precariously for a second or two.
Strap your other foot in, and start slowly down the
mountain side (or bunny hill). Make sure you're facing
forward, hands in front; keep your weight low and your
knees bent. Try to maintain an even keel in the snow
without catching the front or back end of your board
in the snow.
! Turns. Turns are made by leaning
forwards or backward and from side to side, using
the toe edge (front) and the heel edge (back) of the
board for steering and speed control. Similar to rollerblading,
the back of your board will slow you down if you press
it into the snow. Many new riders find it disconcerting
to travel facing the trees or the side of the slope
while going down the mountain, but after a few gentle
turns and twists you'll be thrilled as you gingerly
pick up speed and enjoy the powder under your feet.
! Stopping. Stopping a snowboard
is much like coming to a stop on ice skates bring
both feet perpendicular to the slope, then scrape
to a stop. Be prepared to fall more than a few times
while learning this skill. Just as in ice skating,
you have to learn how to balance your weight to scrape
the snow/ice just enough to stop but not so much that
you upset your position and fall. These maneuvers
will take time and practice to learn, but they are
necessary skills to acquire and are fun once you master
them.
Finally, unbuckle your back foot from
the board and push off with your foot, sliding easily
to the lift for your next ride up to the top to continue
snowboarding. Hands free and fancy free, you're on your
way to becoming a great snowboarder!
WHERE
TO GO SNOWBOARDING
Snowboarding is usually done on the
snowy slopes and hills of ski resorts. Opportunities
to enjoy snowboarding are available at many winter resorts
and ski areas. In the United States, winter resorts
are
plentiful in the Northeastern, Mid-Atlantic and Western
states. Canada and Europe also have many resorts featuring
winter sports. Some states have snowboarding available
at park and recreation areas. You can call your travel
agent or search the Internet (search under "snowboarding")
for packages and special travel fares. There is an abundance
of information on the web. Of course you'll want to
check snow conditions at your chosen location. Some
resorts keep their slopes snow-covered with snow machines.
In addition to the cost of staying at a resort, the
main expense for snowboarding is buying or renting equipment
and clothing (board, helmet, boots, clothing) and purchase
of lift tickets.
SNOWBOARDING
GLOSSARY
Air to fakie. Any trick in the halfpipe
in which a rider approaches the wall riding forward,
no rotation is made, and the rider lands riding backwards.
Alley-oop. Any maneuver in the halfpipe
in which the rider rotates 180 degrees or more in the
uphill direction.
Andrecht. A handplant using the rear
hand while grabbing the board with the other (front)
hand.
Backside. The side of the snowboard
on which the athlete's heels rest; the side of the snowboard
to which the athlete's back faces.
Backside air. Any air performed on
the backside wall of the halfpipe.
Backside handplant. A maneuver where
the rider places both hands or the rear hand on the
rim of the halfpipe and rotates 180 degrees in the backside
direction.
Backside rotation. Rotating clockwise
for a regular-footed snowboarder or rotating counter-clockwise
for a goofy-footed snowboarder.
Backside wall. If a snowboarder rides
straight down the halfpipe, the side of the halfpipe
that is behind the rider.
Bevel. The angle to which the edges
of the snowboard are tuned. Freestyle boards have greater
base-edge bevels than an alpine board; however, alpine
boards have greater edge bevels.
Blindside. Any rotation in which the
snowboarder has oriented himself "blind" to
his takeoff or landing and must stretch to look over
his shoulder.
Bone. To straighten out one or both
legs.
Bonk. Hitting an object while riding
a snowboard.
Cab. Short for caballerial.
Caballerial. A halfpipe trick where
the athlete begins a fakie (or backwards), rotates 360
degrees and lands riding forward. It is named after
skateboarding guru Steve Caballero.
Canadian bacon air. A move in which
the rear hand reaches behind the rear leg to grab the
toe edge between the bindings while the rear leg is
straightened.
Chicken salad air. A aerial maneuver
in which the rear hand reaches between the leg and grabs
the heel edge between the bindings while the front is
straightened.
Corkscrew. Sideways rotation.
Crail air. An aerial maneuver in which
the rear hand grabs the toe edge in front of the front
foot while the rear leg is straightened.
Crippler air. An aerial maneuver in
which the snowboarder performs a 180-degree flip. The
athlete approaches the wall of the halfpipe riding forward
and lands riding forward.
Detune. To slightly dull the edges
of the snowboard.
Double grab. Performing two separate
grab tricks on one aerial.
Double-handed grab. Grabbing the snowboard
with both hands on an aerial maneuver.
Duckfoot. A snowboard stance in which
the toes point outward.
Effective edge. The part of the edge
of the snowboard that is in contact with the snow; does
not include the edges of the tip and tail.
Eggplant. A one-handed 180-degree
backside rotated invert in which the front hand is planted
on the lip of the halfpipe wall.
Elgeurial. An invert in which the
halfpipe wall is approached fakie, the rear hand is
planted, a 360-degree backside rotation is made, and
the rider lands going forward.
Fakie. Riding backwards.
Fall line. An imaginary line that
combines the steepest pitch and most direct line, from
top to bottom, of any slope.
Flat bottom. The area in the halfpipe
between the two walls.
Flatground. Tricks performed on a
flat slope.
Flex. The stiffness of the snowboard.
Freeriding. Snowboarding for fun,
not in a competition.
Freestyle snowboarding. The type of
snowboarding that includes tricks; halfpipe is a type
of freestyle snowboarding.
Front foot. The foot closest to the
front of the snowboard.
Front hand. The hand closest to the
front of the snowboard.
Frontside. The side of the snowboard
on which the toes rest; the side of the snowboard the
athlete's chest faces.
Frontside air. Technically, a frontside
air is an aerial performed on the frontside wall with
an Indy grab. The term also is used to describe an aerial
on the frontside wall.
Frontside handplant. A maneuver in
which the rider places the front hand on the lip of
the halfpipe and rotates 180 degrees in the frontside
direction.
Frontside rotation. Rotating counter-clockwise
for a regular-footed snowboarder or rotating clockwise
for a goofy-footed snowboarder.
Frontside wall. If a snowboarder rides
straight down the halfpipe, the side of the halfpipe
that is in front of the rider.
Goofy-footed. Riding a snowboard with
the right foot forward.
Haaken flip. An inverted aerial in
which the rider approaches the wall of the halfpipe
riding backwards. At the lip of the halfpipe, the rider
flips backwards into the pipe and rotates 720 degrees,
landing forward down in the pipe. Named for its originator,
Terje Haaken.
Halfpipe. The snow structure on which
the halfpipe competition is contested. It is made up
of two walls of the same height and size and a transition
area in between.
Hard boots. The boots designed for
parallel giant slalom and the other alpine events. The
boots are stiff and provide good support.
Heel edge. The edge of the snowboard
closest to the heels.
Ho ho. Any two-hand handplant.
Indy air. An aerial maneuver performed
in the backside direction with the rear hand grabbing
the board between the bindings. "Indy" also
can be used to describe the location of the grab.
Invert. A trick in which the head
is beneath the level of the board and the snowboarder
balances on one or two hands.
Inverted aerial. A trick in which
the rider is airborne and upside-down.
Inverted 180. An aerial maneuver in
which the snowboarder performs a 180-degree flip. The
athlete approaches the wall of the halfpipe riding forward
and lands riding forward. Also know as a "crippler."
Japan air. An aerial maneuver in which
the rider grabs the toe edge in between the feet with
his front hand and the front knee is pulled to the board.
J-Tear. Named for its originator,
Mike Jacoby, an invert in which the athlete rotates
roughly 540 degrees in a frontside direction while planting
one or both hands on the lip of the wall.
Late. Incorporating a move into a
trick just before the trick's completion.
Layback handplant. A maneuver in which
the rider places the rear hand on the lip of the halfpipe
and rotates 180 degrees in the frontside direction.
Lien air. An aerial maneuver in which
the rider grabs the heel edge with his front hand and
leans over the nose of the board.
Lip. The top edge of the halfpipe
wall.
Lip trick. Any trick performed on
or near the lip of the wall.
McEgg. An invert in which the athlete
plants the front hand on the wall, rotates 540 degrees
in a backside direction and lands riding forward.
McTwist. An inverted aerial in which
the snowboarder performs a 540-degree flip. The athlete
approaches the halfpipe wall riding forward, goes airborne,
rotates 540 degrees in a backside direction while performing
a front flip, and lands riding forward. Named after
skateboarder Mike McGill.
Melonchollie air. An aerial maneuver
in which the rider reaches behind the front leg with
the front hand and grabs the heel edge between the bindings
while the front leg is boned.
Method air. An aerial maneuver in
which the rider grabs the heel edge with the front hand,
bends both knees, and pulls to the level of the head.
Michaelchuck. Named for its originator,
Mike Michaelchuck, an invert done on the backside wall
of the halfpipe in which the rider does a backflip with
a 180-degree backside rotation.
Miller flip. An invert in which the
halfpipe wall is approached riding forward, the front
hand is planted, a 360-degree frontside rotation is
made, and the rider lands riding fakie (or backwards).
Mosquito air. An aerial trick in which
the athlete reaches behind the front leg with his front
hand and grabs the heel edge between the bindings. The
front knee is then bent to touch the board.
Mute air. An aerial maneuver in which
the rider grabs the toe edge with his front hand either
between the bindings or at the front of the board.
Nollie. A method to obtain air without
jumping. It is performed by first lifting the rear foot,
then lifting the front foot as the rider springs off
the nose.
Nose. The front tip of the snowboard.
Nose grab air. An aerial maneuver
in which the rider grabs the nose of the snowboard.
Nose poke air. Any maneuver in which
you bone your front leg and "poke" the nose
of the snowboard in a direction away from your body.
Nose slide. To slide along the ground
solely on the nose of the snowboard.
Ollie. A method to obtain air without
jumping. It is performed by first lifting the front
foot, then lifting the rear foot as the rider springs
off the tail.
Palmer air. Named for its originator,
Shawn Palmer, an aerial maneuver in which the board
is grabbed near the nose and pulled across the front
of the body, and the nose is pointed downward.
Phillips 66. An invert in which the
athlete approaches the halfpipe wall riding fakie (backwards),
plants the rear hand on the lip of the halfpipe while
doing a front flip, and lands in the transition area
riding forward. Named after skateboarder Jeff Phillips.
Plate binding. A binding system in
which hard boots are attached to the snowboard by a
flat plate similar to ski bindings.
Pop tart. An aerial move in which
the rider goes up fakie (backwards) and lands going
forward, thus not rotating.
Rear foot. The foot mounted closest
to the tail of the snowboard.
Rear hand. The trailing hand closest
to the tail of the snowboard.
Regular-footed. Riding on a snowboard
with the left foot forward.
Revert. To switch from riding fakie
(backwards) to forward, or from forward to fakie.
Roast beef air. An aerial maneuver
in which the rider grads the heel edge between the bindings
with the rear hand and the rear leg is straightened.
Rocket air. An aerial maneuver in
which the rider grabs the toe edge in front of the front
foot with the front hand and the back leg is straightened
while the board points perpendicular to the ground.
Rodeo flip. An invert in which the
rider rotates while flipping.
Rolling down the windows. A phrase
used to describe when someone is caught off-balance
and they rotate their arms wildly in the air to try
to recover.
Sato flip. An invert done on the frontside
wall of a halfpipe in which the rider does a front flip
with a 180-degree rotation frontside.
Seatbelt air. An aerial maneuver in
which the rider reaches across the body with the front
hand and grabs the tail while the front leg is straightened.
Shifty air. An aerial maneuver in
which the upper torso and lower body are twisted in
opposite directions and then returned to normal. The
front leg is usually straightened.
Sidecut radius. The measure of the
circle's radius to which the sidecut of the snowboard
corresponds. A small radius will make for tighter turning
than a large radius.
Slob air. The athlete performs a mute
grab with the front hand while the back leg is boned
(straightened) and the board is kept parallel to the
ground.
Soft boots. Boots designed for use
in freestyle and freeride snowboarding. They are made
soft and pliable to allow a large range of motion.
Stalefish air. An aerial maneuver
in which the athlete grabs the heel edge behind the
rear leg in between with the rear hand, while the rear
leg is boned (straightened).
Stance.The position of the feet on
the snowboard.
Step-in binding. Binding system in
which no major manual adjustment is needed to attach
and detach the boot from the binding.
Stiffy air. Any aerial in which both
legs are bones (straightened) and a grab is done.
Switchstance. Performing a trick while
riding backwards when the maneuver is performed exactly
like it would be if you were riding forward.
Tail. The rear tip of the snowboard.
Tail grab air. The athlete grabs the
tail of the snowboard with the rear hand.
Tail poke. Any maneuver in which you
bone (straighten) your rear leg and "poke"
the tail of the snowboard in a direction away from the
body.
Tail slide. To slide along the ground
solely on the tail of the snowboard.
Tail wheelie. To ride solely on the
tail of the snowboard with the nose in the air.
Taipan air. An aerial maneuver in
which the athlete reaches behind the front foot and
grabs the toe edge between the bindings with the front
hand. The front knee is then bent to touch the board.
Toe edge. The edge of the snowboard
on which the toes rest.
Tranny. A slang term for transition.
Transition. The curved surface of
the halfpipe walls between the flat section and the
vertical portion of the wall.
Traverse. To ride perpendicular to
the fall line; to ride across the halfpipe.
Tuck knee. A technique in which one
knee is bent and the ankle is bent sideways to touch
the knee to the snowboard between the bindings.
Twin tip. A type of snowboard used
in freestyle. It has an identical tip and tail so the
board can be ridden in either direction.
Vertical. The top portion of the wall
in a halfpipe that allows the snowboard to fly straight
up in the air.
Wet cat. An inverted aerial in which
the athlete plants the front hand on the wall, rotates
900 degrees in a backside direction and lands riding
forward. It is a 900-degree McTwist.
180 air. An aerial maneuver in which
the snowboard rotates 180 degrees a half of a spin.
360 air. An aerial maneuver in which
the snowboard rotates 360 degrees one full spin.
540 air. An aerial maneuver in which
the snowboarder rotates 540 degrees one and a half
spins.
720 air. An aerial maneuver in which
the snowboarder rotates 720 degrees two full spins.
900 air. An aerial maneuver in which
the snowboarder rotates 900 degrees two and a half
spins.
SNOWBOARDING
WEBSITES
United
States Ski & Snowboard Association
USA
Snowboard Association
U.S.
Deaf Ski & Snowboard Association
Valueseek
- Snowboarding Tips
NBC
Olympics.com
MSNBC
- Olympics
CBS
Sportsline - Snowboarding
USA
Today - Olympics
Salt
Lake 2002
United
States Olympic Committee
International
Olympic Committee
REFERENCES
Snowboarding by Robert Reichenfeld
and Anna Bruechert

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